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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Logic block which deals with moving a character in a direction
/// </summary>
[CreateAssetMenu(menuName = "Major Project/Rotate Block")]
public class Rotate : LogicBlock
{
#region Inspector Fields
[SerializeField]
[Header("Rotate Settings")]
[Tooltip("Direction to rotate in")]
protected Direction direction;
#endregion Inspector Fields
#region Class Functions
/// <summary>
/// Rotates the player in the direction specified by this block
/// </summary>
/// <param name="player">Player to rotate</param>
protected override void BlockLogic(Character player, float animationTime)
{
player.Rotate(direction, animationTime);
}
#endregion Class Functions
}