using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ShootingCannon : MonoBehaviour
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{
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public bool shootingRight;
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public bool triggeranimate;
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public GameObject shootingObject;
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public Transform spawnLocation;
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private void Update()
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{
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//for testing purposes
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if (triggeranimate == true)
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{
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Animate();
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triggeranimate = false;
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}
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}
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public void Animate()
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{
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GameObject shot = Instantiate(shootingObject, spawnLocation.position, Quaternion.identity);
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if (shootingRight == true)
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{
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shot.GetComponent<Rigidbody>().AddForce(shot.transform.forward * -500);
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}
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else
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{
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shot.GetComponent<Rigidbody>().AddForce(shot.transform.forward * 500);
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}
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}
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}
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