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s3607057 (Angus Niven) b67bcde3fa Lowered difficulty mins on some of our level sections so they'll show up earlier. Made difficulty scale up faster with track length. Fixed a misalignment of the in-ground trap components. 5 years ago
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Blocks -Updated water to new system + Jumping has a bounce effect 5 years ago
Map Sections Lowered difficulty mins on some of our level sections so they'll show up earlier. Made difficulty scale up faster with track length. Fixed a misalignment of the in-ground trap components. 5 years ago
Traps Lowered difficulty mins on some of our level sections so they'll show up earlier. Made difficulty scale up faster with track length. Fixed a misalignment of the in-ground trap components. 5 years ago
UI Client deaths moves them from screen. 5 years ago
Blocks.meta Started on Logic Trough UI 5 years ago
Character.prefab added text when a character moves 5 years ago
Character.prefab.meta - Five Tutorial level creation 5 years ago
Colour_Test_Cube.prefab fixed collection object shadow and rotating 5 years ago
Colour_Test_Cube.prefab.meta fixed collection object shadow and rotating 5 years ago
End Portal.prefab Portal colour change working with testing script 5 years ago
End Portal.prefab.meta - Created end portal effects 5 years ago
GameManager.prefab Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 5 years ago
GameManager.prefab.meta updated prefabs 5 years ago
Map Sections.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Menu Background.prefab Fix alignment issues 5 years ago
Menu Background.prefab.meta Change menu background 5 years ago
Traps.meta Animal colour hex fix 5 years ago
UI.meta Started on Logic Trough UI 5 years ago