using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Logic block which deals with jumping a character in a direction
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/// </summary>
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[CreateAssetMenu(menuName = "Major Project/Jump Block")]
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public class Jump : LogicBlock
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{
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[SerializeField]
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[Tooltip("Direction to Jump")]
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protected Direction direction = Direction.Forward;
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#region Class Functions
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/// <summary>
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/// Implementation of BlockLogic, moves the player forward
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/// </summary>
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/// <param name="player">Player to move</param>
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protected override void BlockLogic(Character player, float animationTime)
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{
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player.Jump(direction);
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}
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#endregion Class Functions
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}
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