using System.Collections;
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using UnityEngine;
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public class levelInfoDisplay : MonoBehaviour
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{
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public GameObject infoDisplay;
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IEnumerator displayforSeconds(float time)
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{
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infoDisplay.SetActive(true);
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yield return new WaitForSeconds(time);
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infoDisplay.SetActive(false);
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}
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public void StartCoroutine()
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{
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StartCoroutine(displayforSeconds(5.0f));
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}
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}
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