using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using System;
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/// <summary>
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/// Utility Class used for common methodes which don't fit in a class
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/// </summary>
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public static class Utility
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{
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/// <summary>
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/// Gets the smallest item in an array based on the provided function
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/// </summary>
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/// <typeparam name="T">Array type</typeparam>
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/// <param name="values">Array to find smallest item in</param>
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/// <param name="predicate">What to compare items with</param>
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/// <returns></returns>
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public static T minBy<T>(T[] values, Func<T,IComparable> predicate)
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{
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//if empty return null
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if (values.Length == 0)
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return default;
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//Define smallest value as first
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T min = values[0];
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//compare all other values
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for (int i = 1; i < values.Length; i++)
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if (predicate(values[i]).CompareTo(predicate(min)) < 0)
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min = values[i];
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//return
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return min;
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}
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}
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