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Major_Project_A
/
Assets
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Prefabs
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Traps
History
ClairePeta
fb9b352db3
Small changes i had here and ones i made to try and fix an error
5 years ago
..
Cannon_Shooting_Object.prefab
Separated the traps that need to be called after each turn and then after each round in the traps script
5 years ago
Cannon_Shooting_Object.prefab.meta
Trap scripts finished - for now - starting testing and will adjust if needed.
5 years ago
Conveyor Belt with Cube.prefab
Fix conveyorbelt issue
5 years ago
Conveyor Belt with Cube.prefab.meta
Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
5 years ago
Conveyor Belt.prefab
Fix conveyorbelt issue
5 years ago
Conveyor Belt.prefab.meta
Work in Progress - Scripting up Traps
5 years ago
CrushingBoulder.prefab
Fix max players to 8
5 years ago
CrushingBoulder.prefab.meta
Animal colour hex fix
5 years ago
CubeWithCrystals.prefab
Fix max players to 8
5 years ago
CubeWithCrystals.prefab.meta
Cannon, Water, Crystals and Conveyor all scripted and working with character animation
5 years ago
FloatingOnWater.prefab
Checked with single player for the collision with traps.
5 years ago
FloatingOnWater.prefab.meta
Animal colour hex fix
5 years ago
InGroundTrap.prefab
Fixed problems with falling of the far side of the track, made the pit trap logic the same as the falling-off-the-side logic, removed some sub-par link sections that were clogging up the lists of possibilities.
5 years ago
InGroundTrap.prefab.meta
Animal colour hex fix
5 years ago
ShootingCannon + Block.prefab
Falling works + fixed cannon prefab
5 years ago
ShootingCannon + Block.prefab.meta
Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
5 years ago
ShootingCannon.prefab
Small changes i had here and ones i made to try and fix an error
5 years ago
ShootingCannon.prefab.meta
Animal colour hex fix
5 years ago
Turntable L with Cube.prefab
fixed rotate converoy belt section
5 years ago
Turntable L with Cube.prefab.meta
Added turntable conveyer belts with appropriate icons.
5 years ago
Turntable L.prefab
Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up).
5 years ago
Turntable L.prefab.meta
Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up).
5 years ago
Turntable R with Cube.prefab
fixed rotate converoy belt section
5 years ago
Turntable R with Cube.prefab.meta
Added turntable conveyer belts with appropriate icons.
5 years ago
Turntable R.prefab
Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up).
5 years ago
Turntable R.prefab.meta
Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up).
5 years ago