using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InGroundTrap : ActiveBlock
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{
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public override int GetInitative()
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{
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return 1;
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}
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public override IEnumerator OnRoundEnd(PlayerData[] allPlayers)
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{
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isFinished = true;
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yield break;
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}
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}
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