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27 lines
579 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Networking.Client;
using Networking.Server;
public class ConveyorBelt : ActiveBlock
{
[Header("Conveyor Settings")]
[SerializeField]
public LogicBlock Action;
public override int GetInitative()
{
return 5;
}
public override IEnumerator OnEnvironmentTurn(PlayerData[] allPlayers)
{
if (CurrentPlayer != null)
{
yield return StartCoroutine(Action.Run(CurrentPlayer, 1,true));
}
isFinished = true;
}
}