using Networking.Server;
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using System.Collections;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class winnerscene : MonoBehaviour
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{
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public ClientList clientDataList;
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public ServerObject serverObj;
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public GameObject winname;
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public Transform characterPosition;
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private void Awake()
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{
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//GameObject character = Resources.Load<>
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GameObject prefab = Resources.Load<GameObject>(GlobalVariables.winneranimal);
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GameObject character = Instantiate(prefab, characterPosition);
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character.transform.rotation = Quaternion.Euler(0, 152.775f, 0);
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winname.GetComponent<TextMeshProUGUI>().text = GlobalVariables.winnername;
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StartCoroutine(displayforSeconds());
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}
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IEnumerator displayforSeconds()
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{
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clientDataList.server.DisconnectAllConnections();
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yield return new WaitForSeconds(10.0f);
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serverObj.ServerClose();
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SceneManager.LoadScene("MainMenu Server");
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}
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}
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