using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Networking.Client;
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using Networking.Server;
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public class ConveyorBelt : ActiveBlock
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{
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[Header("Conveyor Settings")]
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[SerializeField]
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public LogicBlock Action;
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public override int GetInitative()
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{
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return 5;
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}
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public override IEnumerator OnEnvironmentTurn(PlayerData[] allPlayers)
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{
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if (CurrentPlayer != null)
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{
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yield return StartCoroutine(Action.Run(CurrentPlayer, 1,true));
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}
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isFinished = true;
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}
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}
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