using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CrushingBoulder : MonoBehaviour
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{
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public bool triggeranimate;
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public bool triggeranimate1;
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private void Update()
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{
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//for testing purposes
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if (triggeranimate == true)
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{
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Animate();
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triggeranimate = false;
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}
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//for testing purposes
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if (triggeranimate1 == true)
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{
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returnToPosition();
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triggeranimate1 = false;
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}
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}
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IEnumerator FallRaiseCoroutine(float dropDistance)
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{
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float elapsedTime = 0;
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Vector3 startPosition = transform.position;
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Vector3 endPosition = new Vector3(transform.position.x, transform.position.y + dropDistance, transform.position.z);
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float time = 0.8f;
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while (elapsedTime < time)
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{
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transform.position = Vector3.Lerp(startPosition, endPosition, (elapsedTime / time));
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yield return new WaitForEndOfFrame();
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elapsedTime += Time.deltaTime;
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}
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transform.position = endPosition;
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}
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public void Animate()
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{
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StartCoroutine(FallRaiseCoroutine(-2.0f));
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}
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public void returnToPosition()
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{
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StartCoroutine(FallRaiseCoroutine(2.0f));
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}
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}
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