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ClairePeta 798a8d8d31 Client deaths moves them from screen. 5 years ago
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Blocks Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called. 5 years ago
Map Sections Added more conditions to map section selection, based on width & difficulty, with width reducing & difficuty increasing as the game continues. Also split camera movement in RacetrackGameMode off into its own function in preparation for expanding it, so it doesn't clutter up OnRoundEnd. 5 years ago
Traps Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
UI Client deaths moves them from screen. 5 years ago
Blocks.meta Started on Logic Trough UI 5 years ago
Character.prefab added text when a character moves 5 years ago
Character.prefab.meta - Five Tutorial level creation 5 years ago
Colour_Test_Cube.prefab fixed collection object shadow and rotating 5 years ago
Colour_Test_Cube.prefab.meta fixed collection object shadow and rotating 5 years ago
End Portal.prefab Portal colour change working with testing script 5 years ago
End Portal.prefab.meta - Created end portal effects 5 years ago
GameManager.prefab Change starting cube colour 5 years ago
GameManager.prefab.meta updated prefabs 5 years ago
Map Sections.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Menu Background.prefab Fix alignment issues 5 years ago
Menu Background.prefab.meta Change menu background 5 years ago
Traps.meta Animal colour hex fix 5 years ago
UI.meta Started on Logic Trough UI 5 years ago