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//
// Attach this script to your camera in order to use depth nodes in forward rendering
//
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Camera))]
public class EnableCameraDepthInForward : MonoBehaviour {
#if UNITY_EDITOR
void OnDrawGizmos(){
Set();
}
#endif
void Start () {
Set();
}
void Set(){
if(GetComponent<Camera>().depthTextureMode == DepthTextureMode.None)
GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth;
}
}