using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using TMPro;
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using UnityEngine.UI;
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public class BagItem : LogicElementHolder
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{
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#region Inspector Elements
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[SerializeField]
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private Transform LogicElementLocation;
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[SerializeField]
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private LogicElementUI LogicElementPrefab;
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#endregion Inspector Elements
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#region Private Variables
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private int Count;
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protected Inventory.Data InventoryData;
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//private TextMeshProUGUI CountText;
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private Text CountText1;
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#endregion Private Variables
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#region Read Only
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#endregion Read Only
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#region Class Functionality
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public void Initialise(Inventory.Data data)
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{
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InventoryData = data;
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if (CountText1 == null)
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CountText1 = GetComponentInChildren<Text>();
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Count = data.Count;
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LogicElementUI logicElement = Instantiate(LogicElementPrefab.gameObject, LogicElementLocation).GetComponent<LogicElementUI>();
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logicElement.Initialise(data.element, this);
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UpdateUI();
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}
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public void UpdateUI()
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{
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if (!InventoryData.isInfinit)
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CountText1.text = Count.ToString();
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else
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CountText1.text = "∞";
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}
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#endregion Class Functionality
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#region LogicElementHolder Implementation
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/// <summary>
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/// When a logicElement needs to be added back to this holder
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/// </summary>
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/// <param name="element">Element which is being Added</param>
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public override void OnAdd(LogicElementUI element)
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{
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Destroy(element.gameObject);
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if (!InventoryData.isInfinit)
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Count++;
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UpdateUI();
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}
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/// <summary>
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/// When a LogicElement has started being dragged from this holder
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/// </summary>
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/// <param name="element">Element which is being dragged</param>
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public override void OnRemove(LogicElementUI element)
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{
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if (!InventoryData.isInfinit && Count > 0)
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Count--;
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else if (!InventoryData.isInfinit)
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Destroy(element.gameObject);
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LogicElementUI logicElement = Instantiate(LogicElementPrefab.gameObject, LogicElementLocation).GetComponent<LogicElementUI>();
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logicElement.Initialise(InventoryData.element, this);
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UpdateUI();
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}
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/// <summary>
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/// Called to check if this holder can hold the provided element;
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/// </summary>
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/// <param name="element">element to check if it can hold</param>
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/// <returns>returns true if this can hold the element </returns>
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public override bool canHold(LogicElementUI element)
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{
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return element.logicElement.isSameType(InventoryData.element);
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}
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/// <summary>
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/// Called when an element in this holder is double clicked
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/// </summary>
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/// <param name="element">element which was double clicked</param>
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public override void OnDoubleClick(LogicElementUI element)
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{
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}
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#endregion LogicElementHolder Implementation
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}
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