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using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class MainMenuControllerClient : MonoBehaviour
{
public GameObject SettingsMenu;
public GameObject MainMenu;
public GameObject HowToPlayMenu;
public Button SoundButton;
public Button MusicButton;
public Button DifficultyButton;
bool soundVolume = true;
bool musicVolume = true;
int difficulty = 1;
//On Awake
private void Awake ()
{
MainMenu.SetActive (true);
SettingsMenu.SetActive (false);
HowToPlayMenu.SetActive (false);
}
//Main Menu Options
public void OnPlayClick ()
{
UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen");
}
public void OnSettingsClick ()
{
//toggle which menu displays
MainMenu.SetActive (false);
SettingsMenu.SetActive (true);
}
public void OnTutorialClick ()
{
MainMenu.SetActive (false);
HowToPlayMenu.SetActive (true);
}
public void OnTutorialContinueClick ()
{
UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne");
}
//Settings Menu
public void OnBackClick ()
{
//Settings menu
SettingsMenu.SetActive (false);
MainMenu.SetActive (true);
}
//Settings menu
public void OnSoundVolumeClick ()
{
if (soundVolume == true) {
SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: OFF";
soundVolume = false;
} else {
SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: ON";
soundVolume = true;
}
}
public void OnMusicVolumeClick ()
{
if (musicVolume == true) {
//backgroundMusic.Stop();
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: OFF";
musicVolume = false;
} else {
//backgroundMusic.Play();
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: ON";
musicVolume = true;
}
}
}