using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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public class MainMenuControllerClient : MonoBehaviour
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{
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public GameObject SettingsMenu;
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public GameObject MainMenu;
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public GameObject HowToPlayMenu;
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public Button SoundButton;
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public Button MusicButton;
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public Button DifficultyButton;
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bool soundVolume = true;
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bool musicVolume = true;
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int difficulty = 1;
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//On Awake
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private void Awake ()
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{
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MainMenu.SetActive (true);
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SettingsMenu.SetActive (false);
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HowToPlayMenu.SetActive (false);
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}
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//Main Menu Options
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public void OnPlayClick ()
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen");
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}
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public void OnSettingsClick ()
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{
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//toggle which menu displays
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MainMenu.SetActive (false);
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SettingsMenu.SetActive (true);
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}
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public void OnTutorialClick ()
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{
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MainMenu.SetActive (false);
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HowToPlayMenu.SetActive (true);
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}
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public void OnTutorialContinueClick ()
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne");
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}
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//Settings Menu
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public void OnBackClick ()
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{
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//Settings menu
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SettingsMenu.SetActive (false);
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MainMenu.SetActive (true);
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}
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//Settings menu
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public void OnSoundVolumeClick ()
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{
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if (soundVolume == true) {
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SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: OFF";
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soundVolume = false;
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} else {
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SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: ON";
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soundVolume = true;
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}
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}
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public void OnMusicVolumeClick ()
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{
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if (musicVolume == true) {
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//backgroundMusic.Stop();
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MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: OFF";
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musicVolume = false;
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} else {
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//backgroundMusic.Play();
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MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: ON";
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musicVolume = true;
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}
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}
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}
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