This website works better with JavaScript.
Home
Help
Sign In
RMIT
/
Major_Project_A
Watch
1
Star
0
Fork
0
Code
Issues
0
Pull Requests
0
Releases
0
Wiki
Activity
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
210
Commits
2
Branches
7.9 MiB
C#
64.9%
ShaderLab
17.6%
HLSL
14.2%
GLSL
1.9%
HTML
0.9%
Other
0.5%
Tree:
5ee1be61f3
Josh_Dev_branch
master
Branches
Tags
${ item.name }
Create branch
${ searchTerm }
from '5ee1be61f3'
${ noResults }
Major_Project_A
/
Assets
/
Data
/
Map Generation
History
s3607057 (Angus Niven)
547e82ab82
Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with.
5 years ago
..
Map Manager.asset
Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with.
5 years ago
Map Manager.asset.meta
Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
5 years ago