22 lines
487 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LocalUIManager : PlayerUIManager
{
public BlockInput characterInput;
protected override void Awake()
{
base.Awake();
TrayUI.SetBlockReader(characterInput.blockReader);
}
public override void OnClick_Play()
{
OnClick_Hide();
characterInput.blockReader.LogicChain = TrayUI.reader.LogicChain;
characterInput.ReadAll();
}
}