using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlockInput : MonoBehaviour
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{
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public Character character;
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public BlockReader blockReader;
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public void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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ReadNext();
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}
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[ContextMenu ("Read Next")]
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public void ReadNext()
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{
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blockReader.Read(character);
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}
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}
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