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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockInput : MonoBehaviour
{
public Character character;
public BlockReader blockReader;
public void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
ReadNext();
}
[ContextMenu ("Read Next")]
public void ReadNext()
{
blockReader.Read(character);
}
}