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//
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// Attach this script to your camera in order to use depth nodes in forward rendering
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//
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using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(Camera))]
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public class EnableCameraDepthInForward : MonoBehaviour {
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#if UNITY_EDITOR
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void OnDrawGizmos(){
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Set();
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}
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#endif
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void Start () {
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Set();
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}
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void Set(){
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if(GetComponent<Camera>().depthTextureMode == DepthTextureMode.None)
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GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth;
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}
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}
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