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s3607057 (Angus Niven) b67bcde3fa Lowered difficulty mins on some of our level sections so they'll show up earlier. Made difficulty scale up faster with track length. Fixed a misalignment of the in-ground trap components. 5 years ago
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Cannon_Shooting_Object.prefab Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
Cannon_Shooting_Object.prefab.meta Trap scripts finished - for now - starting testing and will adjust if needed. 5 years ago
Conveyor Belt with Cube.prefab Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Conveyor Belt with Cube.prefab.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Conveyor Belt.prefab Conveyorbelt works 5 years ago
Conveyor Belt.prefab.meta Work in Progress - Scripting up Traps 5 years ago
CrushingBoulder.prefab Finished the environment turns for the traps 5 years ago
CrushingBoulder.prefab.meta Animal colour hex fix 5 years ago
CubeWithCrystals.prefab last push from class 5 years ago
CubeWithCrystals.prefab.meta Cannon, Water, Crystals and Conveyor all scripted and working with character animation 5 years ago
FloatingOnWater.prefab Checked with single player for the collision with traps. 5 years ago
FloatingOnWater.prefab.meta Animal colour hex fix 5 years ago
InGroundTrap.prefab Lowered difficulty mins on some of our level sections so they'll show up earlier. Made difficulty scale up faster with track length. Fixed a misalignment of the in-ground trap components. 5 years ago
InGroundTrap.prefab.meta Animal colour hex fix 5 years ago
ShootingCannon + Block.prefab Finished the environment turns for the traps 5 years ago
ShootingCannon + Block.prefab.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
ShootingCannon.prefab Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
ShootingCannon.prefab.meta Animal colour hex fix 5 years ago
Turntable L with Cube.prefab Added turntable conveyer belts with appropriate icons. 5 years ago
Turntable L with Cube.prefab.meta Added turntable conveyer belts with appropriate icons. 5 years ago
Turntable R with Cube.prefab Added turntable conveyer belts with appropriate icons. 5 years ago
Turntable R with Cube.prefab.meta Added turntable conveyer belts with appropriate icons. 5 years ago