using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using TMPro;
|
|
using UnityEngine.UI;
|
|
|
|
public class LogicTrayUI : LogicElementHolder
|
|
{
|
|
|
|
//[SerializeField]
|
|
//protected List<LogicBlock> list;
|
|
[SerializeField]
|
|
protected LogicElementUI Prefab;
|
|
[SerializeField]
|
|
protected int insertIndex = -1;
|
|
[SerializeField]
|
|
private Transform content;
|
|
|
|
[SerializeField]
|
|
public BlockReader reader;
|
|
|
|
#region Unity Functions
|
|
public void Start()
|
|
{
|
|
UpdateDisplay();
|
|
}
|
|
|
|
protected override void OnEnable()
|
|
{
|
|
base.OnEnable();
|
|
if (reader != null)
|
|
reader.OnUpdate += UpdateDisplay;
|
|
}
|
|
|
|
protected override void OnDisable()
|
|
{
|
|
base.OnDisable();
|
|
if (reader != null)
|
|
reader.OnUpdate -= UpdateDisplay;
|
|
}
|
|
#endregion Unity Functions
|
|
|
|
public void SetBlockReader(BlockReader newBlockReader)
|
|
{
|
|
if (reader != null)
|
|
reader.OnUpdate -= UpdateDisplay;
|
|
|
|
reader = newBlockReader;
|
|
reader.OnUpdate += UpdateDisplay;
|
|
UpdateDisplay();
|
|
}
|
|
|
|
[ContextMenu("Update Display")]
|
|
public void UpdateDisplay()
|
|
{
|
|
if (reader == null)
|
|
return;
|
|
|
|
//Destroy all children
|
|
int destroyedCount = content.childCount; //we need to know how many were destroyed since unity doesn't actually destroy anything until the end of the frame
|
|
foreach (Transform child in content)
|
|
Destroy(child.gameObject);
|
|
|
|
//Instatiate logicElement prefab
|
|
foreach (LogicBlock element in reader.LogicChain)
|
|
{
|
|
LogicElementUI elementUI = Instantiate(Prefab.gameObject, content).GetComponent<LogicElementUI>();
|
|
elementUI.Initialise(element, this);
|
|
}
|
|
|
|
//Add insertIndex object if needed
|
|
if (insertIndex != -1)
|
|
{
|
|
GameObject elementObject = Instantiate(Prefab.gameObject, content);
|
|
elementObject.GetComponentInChildren<TextMeshProUGUI>().text = "insert";
|
|
elementObject.GetComponentInChildren<Image>().color = new Color(0.5f, 0.5f, 0.5f, 0.25f);
|
|
|
|
//Set sibling index to where we want it in list + add destroyedCount since technically they are still here
|
|
elementObject.transform.SetSiblingIndex(destroyedCount + insertIndex);
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
#region LogicElementHolder Implementation
|
|
|
|
/// <summary>
|
|
/// When a LogicElement has started being dragged from this Tray
|
|
/// </summary>
|
|
/// <param name="element">Element which is being dragged</param>
|
|
public override void OnRemove(LogicElementUI element)
|
|
{
|
|
reader.Remove(element.logicElement);
|
|
}
|
|
|
|
/// <summary>
|
|
/// When a logicElement needs to be added back to this Tray
|
|
/// </summary>
|
|
/// <param name="element">Element to add</param>
|
|
public override void OnAdd(LogicElementUI element)
|
|
{
|
|
int index = GetInsertIndex(element.rectTransform);
|
|
reader.Insert(index, element.logicElement);
|
|
|
|
Destroy(element.gameObject);
|
|
}
|
|
|
|
/// <summary>
|
|
/// When a logic Element is hovering over this holder
|
|
/// </summary>
|
|
/// <param name="element">Element which is hovering</param>
|
|
public override void OnHover(LogicElementUI element)
|
|
{
|
|
insertIndex = GetInsertIndex(element.rectTransform);
|
|
UpdateDisplay();
|
|
}
|
|
|
|
/// <summary>
|
|
/// First frame a logic Element is hovering over this holder
|
|
/// </summary>
|
|
/// <param name="element">Element which is hovering</param>
|
|
public override void OnHoverStart(LogicElementUI element)
|
|
{
|
|
Debug.Log("OnHoverStart");
|
|
//Create insert prefab at End
|
|
insertIndex = content.childCount;
|
|
UpdateDisplay();
|
|
}
|
|
|
|
/// <summary>
|
|
/// first frame a logic Element is no longer hovering over this holder
|
|
/// </summary>
|
|
/// <param name="element">Element which is hovering</param>
|
|
public override void OnHoverEnd(LogicElementUI element)
|
|
{
|
|
//Remove insert prefab
|
|
insertIndex = -1;
|
|
UpdateDisplay();
|
|
}
|
|
#endregion LogicElementHolder Implementation
|
|
|
|
#region Helper Functions
|
|
|
|
public int GetInsertIndex(RectTransform rt)
|
|
{
|
|
Rect rect = rt.GlobalRect();
|
|
|
|
foreach (Transform child in content)
|
|
{
|
|
RectTransform childRect = child as RectTransform;
|
|
|
|
if (rect.Overlaps(childRect.GlobalRect()))
|
|
return child.GetSiblingIndex();
|
|
}
|
|
return reader.LogicChain.Count;
|
|
}
|
|
|
|
#endregion Helper Functions
|
|
|
|
}
|