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using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
using System.IO;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using UnityEngine;
namespace Networking
{
public static class Utility
{
public static byte[] ObjectToByteArray<T>(T obj)
{
if (obj == null)
return null;
BinaryFormatter bf = new BinaryFormatter();
SurrogateSelector surrogateSelector = new SurrogateSelector();
Vector3SerializationSurrogate vector3SS = new Vector3SerializationSurrogate();
ColorSerializationSurrogate colorSS = new ColorSerializationSurrogate();
surrogateSelector.AddSurrogate(typeof(Vector3), new StreamingContext(StreamingContextStates.All), vector3SS);
surrogateSelector.AddSurrogate(typeof(Color), new StreamingContext(StreamingContextStates.All), colorSS);
bf.SurrogateSelector = surrogateSelector;
MemoryStream ms = new MemoryStream();
bf.Serialize(ms, obj);
return ms.ToArray();
}
public static T ByteArrayToObject<T>(byte[] arrBytes)
{
MemoryStream memStream = new MemoryStream();
BinaryFormatter bf = new BinaryFormatter();
SurrogateSelector surrogateSelector = new SurrogateSelector();
Vector3SerializationSurrogate vector3SS = new Vector3SerializationSurrogate();
ColorSerializationSurrogate colorSS = new ColorSerializationSurrogate();
surrogateSelector.AddSurrogate(typeof(Vector3), new StreamingContext(StreamingContextStates.All), vector3SS);
surrogateSelector.AddSurrogate(typeof(Color), new StreamingContext(StreamingContextStates.All), colorSS);
bf.SurrogateSelector = surrogateSelector;
memStream.Write(arrBytes, 0, arrBytes.Length);
memStream.Seek(0, SeekOrigin.Begin);
T obj = (T)bf.Deserialize(memStream);
return obj;
}
public enum ADDRESSFAM
{
IPv4, IPv6
}
//https://stackoverflow.com/questions/51975799/how-to-get-ip-address-of-device-in-unity-2018
public static string GetIP(ADDRESSFAM Addfam)
{
//Return null if ADDRESSFAM is Ipv6 but Os does not support it
if (Addfam == ADDRESSFAM.IPv6 && !Socket.OSSupportsIPv6)
{
return null;
}
string output = "";
foreach (NetworkInterface item in NetworkInterface.GetAllNetworkInterfaces())
{
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
NetworkInterfaceType _type1 = NetworkInterfaceType.Wireless80211;
NetworkInterfaceType _type2 = NetworkInterfaceType.Ethernet;
if ((item.NetworkInterfaceType == _type1 || item.NetworkInterfaceType == _type2) && item.OperationalStatus == OperationalStatus.Up)
#endif
{
foreach (UnicastIPAddressInformation ip in item.GetIPProperties().UnicastAddresses)
{
//IPv4
if (Addfam == ADDRESSFAM.IPv4)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetwork)
{
output = ip.Address.ToString();
}
}
//IPv6
else if (Addfam == ADDRESSFAM.IPv6)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetworkV6)
{
output = ip.Address.ToString();
}
}
}
}
}
return output;
}
}
}