//Use this file to Global enums in
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public enum Direction { Left, Right,Forward, Back}
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public static class DirectionExtras
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{
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public static Direction Random()
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{
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int r = UnityEngine.Random.Range(0, 4);
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switch (r)
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{
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case 0:
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return Direction.Forward;
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case 1:
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return Direction.Right;
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case 2:
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return Direction.Left;
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case 3:
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return Direction.Back;
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}
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return Direction.Forward;
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}
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public static Direction[] RandomOrder()
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{
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System.Collections.Generic.List<Direction> selection = new System.Collections.Generic.List<Direction>(new Direction[] { Direction.Right,Direction.Left,Direction.Forward,Direction.Back});
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Direction[] retVal = new Direction[4];
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for (int i = 0; i < 4; i++)
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{
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int r = UnityEngine.Random.Range(0, selection.Count);
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retVal[i] = selection[r];
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selection.RemoveAt(r);
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}
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return retVal;
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}
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}
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