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46 lines
964 B

using System.Collections.Generic;
using UnityEngine;
public class InventoryUI : MonoBehaviour
{
public Inventory inventory;
[SerializeField]
private BagItem ItemPrefab;
[SerializeField]
private Transform Parent;
public List<BagItem> content { get; private set; }
private void Start()
{
UpdateUI();
}
private void OnEnable()
{
inventory.OnItemsUpdated += UpdateUI;
}
private void OnDisable()
{
inventory.OnItemsUpdated -= UpdateUI;
}
[ContextMenu("Update UI")]
public void UpdateUI()
{
foreach(Transform child in Parent)
Destroy(child.gameObject);
content = new List<BagItem>();
foreach (Inventory.Data data in inventory.BagItems)
{
BagItem item = Instantiate(ItemPrefab.gameObject, Parent).GetComponent<BagItem>();
item.Initialise(data);
content.Add(item);
}
}
}