using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class ActiveBlock : Block
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{
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#region Read-Only Variables
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public bool isFinished { get; protected set; }
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#endregion Read-Only Variables
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#region Class Functions
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/// <summary>
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/// Is called after all players have taken one move
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///
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/// Should be implemented by a derived class
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/// </summary>
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public virtual IEnumerator OnEnvironmentTurn(PlayerData[] allPlayers)
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{
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isFinished = true;
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yield break;
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}
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/// <summary>
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/// Called after all players have finished all their moves
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///
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/// Should be implemented by a derived class
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/// </summary>
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public virtual IEnumerator OnRoundEnd(PlayerData[] allPlayers)
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{
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isFinished = true;
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yield break;
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}
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public void Reset()
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{
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isFinished = false;
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}
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/// <summary>
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/// Returns what order this block should be called in for the environment turn;
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/// </summary>
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/// <returns>The Higher the number returned the earlier it goes</returns>
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/// <remarks>This was made abstract because it shouldn't be accidentally changed + so we don;t accidentally forget to implement it</remarks>
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public abstract int GetInitative();
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#endregion Class Functions
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}
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