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s3607057 (Angus Niven) 38d878685d Fixed the conveyor belt issue that was causing map errors. 5 years ago
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Cannon_Shooting_Object.prefab Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
Cannon_Shooting_Object.prefab.meta Trap scripts finished - for now - starting testing and will adjust if needed. 5 years ago
Conveyor Belt with Cube.prefab Fixed the conveyor belt issue that was causing map errors. 5 years ago
Conveyor Belt with Cube.prefab.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Conveyor Belt.prefab Fix conveyorbelt issue 5 years ago
Conveyor Belt.prefab.meta Work in Progress - Scripting up Traps 5 years ago
CrushingBoulder.prefab Fix max players to 8 5 years ago
CrushingBoulder.prefab.meta Animal colour hex fix 5 years ago
CubeWithCrystals.prefab Fix max players to 8 5 years ago
CubeWithCrystals.prefab.meta Cannon, Water, Crystals and Conveyor all scripted and working with character animation 5 years ago
FloatingOnWater.prefab Checked with single player for the collision with traps. 5 years ago
FloatingOnWater.prefab.meta Animal colour hex fix 5 years ago
InGroundTrap.prefab Fixed problems with falling of the far side of the track, made the pit trap logic the same as the falling-off-the-side logic, removed some sub-par link sections that were clogging up the lists of possibilities. 5 years ago
InGroundTrap.prefab.meta Animal colour hex fix 5 years ago
ShootingCannon + Block.prefab Falling works + fixed cannon prefab 5 years ago
ShootingCannon + Block.prefab.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
ShootingCannon.prefab Small changes i had here and ones i made to try and fix an error 5 years ago
ShootingCannon.prefab.meta Animal colour hex fix 5 years ago
Turntable L with Cube.prefab fixed rotate converoy belt section 5 years ago
Turntable L with Cube.prefab.meta Added turntable conveyer belts with appropriate icons. 5 years ago
Turntable L.prefab Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up). 5 years ago
Turntable L.prefab.meta Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up). 5 years ago
Turntable R with Cube.prefab fixed rotate converoy belt section 5 years ago
Turntable R with Cube.prefab.meta Added turntable conveyer belts with appropriate icons. 5 years ago
Turntable R.prefab Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up). 5 years ago
Turntable R.prefab.meta Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up). 5 years ago