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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
Shader "Hidden/ProGrids/pg_GridShader"
{
Properties
{
_AlphaCutoff ("Fade Cutoff", float) = .1
_AlphaFade ("Fade Start", float) = .6
_Color ("Color", Color) = ( .5, .5, .5, .8 )
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off
ZTest LEqual
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float _AlphaCutoff;
float _AlphaFade;
float4 _Color;
struct appdata
{
float4 vertex : POSITION;
float3 normal : NORMAL;
float4 color : COLOR;
};
struct v2f
{
float4 pos : SV_POSITION;
float4 world : TEXCOORD0;
float4 color : COLOR;
float3 normal : TEXCOORD1;
};
v2f vert (appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.world = mul(unity_ObjectToWorld, v.vertex);
o.normal = mul(unity_ObjectToWorld, float4(v.normal, 0)).xyz;
o.color = v.color;
return o;
}
half4 frag (v2f i) : COLOR
{
float3 viewDir = normalize(_WorldSpaceCameraPos.xyz - i.world.xyz);
float d = abs(dot(i.normal, viewDir));
float alpha = smoothstep(_AlphaCutoff, _AlphaFade, d);
float4 col = i.color;
col.a *= alpha;
return col;
}
ENDCG
}
}
}