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#if UNITY_EDITOR || !(UNITY_WP_8_1 || UNITY_WSA || UNITY_WSA_8_1 || UNITY_WSA_10_0 || UNITY_WINRT || UNITY_WINRT_8_1 || UNITY_WINRT_10_0)
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Linq;
using System.Reflection;
namespace ProGrids
{
public static class pg_Util
{
public static Color ColorWithString(string value)
{
string valid = "01234567890.,";
value = new string(value.Where(c => valid.Contains(c)).ToArray());
string[] rgba = value.Split(',');
// BRIGHT pink
if(rgba.Length < 4)
return new Color(1f, 0f, 1f, 1f);
return new Color(
float.Parse(rgba[0]),
float.Parse(rgba[1]),
float.Parse(rgba[2]),
float.Parse(rgba[3]));
}
private static Vector3 VectorToMask(Vector3 vec)
{
return new Vector3( Mathf.Abs(vec.x) > Mathf.Epsilon ? 1f : 0f,
Mathf.Abs(vec.y) > Mathf.Epsilon ? 1f : 0f,
Mathf.Abs(vec.z) > Mathf.Epsilon ? 1f : 0f );
}
private static Axis MaskToAxis(Vector3 vec)
{
Axis axis = Axis.None;
if( Mathf.Abs(vec.x) > 0 ) axis |= Axis.X;
if( Mathf.Abs(vec.y) > 0 ) axis |= Axis.Y;
if( Mathf.Abs(vec.z) > 0 ) axis |= Axis.Z;
return axis;
}
private static Axis BestAxis(Vector3 vec)
{
float x = Mathf.Abs(vec.x);
float y = Mathf.Abs(vec.y);
float z = Mathf.Abs(vec.z);
return (x > y && x > z) ? Axis.X : ((y > x && y > z) ? Axis.Y : Axis.Z);
}
public static Axis CalcDragAxis(Vector3 movement, Camera cam)
{
Vector3 mask = VectorToMask(movement);
if(mask.x + mask.y + mask.z == 2)
{
return MaskToAxis(Vector3.one - mask);
}
else
{
switch( MaskToAxis(mask) )
{
case Axis.X:
if( Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.up)) < Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.forward)))
return Axis.Z;
else
return Axis.Y;
case Axis.Y:
if( Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.right)) < Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.forward)))
return Axis.Z;
else
return Axis.X;
case Axis.Z:
if( Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.right)) < Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.up)))
return Axis.Y;
else
return Axis.X;
default:
return Axis.None;
}
}
}
public static float ValueFromMask(Vector3 val, Vector3 mask)
{
if(Mathf.Abs(mask.x) > .0001f)
return val.x;
else if(Mathf.Abs(mask.y) > .0001f)
return val.y;
else
return val.z;
}
public static Vector3 SnapValue(Vector3 val, float snapValue)
{
float _x = val.x, _y = val.y, _z = val.z;
return new Vector3(
Snap(_x, snapValue),
Snap(_y, snapValue),
Snap(_z, snapValue)
);
}
/**
* Fetch a type with name and optional assembly name. `type` should include namespace.
*/
private static Type GetType(string type, string assembly = null)
{
Type t = Type.GetType(type);
if(t == null)
{
IEnumerable<Assembly> assemblies = AppDomain.CurrentDomain.GetAssemblies();
if(assembly != null)
assemblies = assemblies.Where(x => x.FullName.Contains(assembly));
foreach(Assembly ass in assemblies)
{
t = ass.GetType(type);
if(t != null)
return t;
}
}
return t;
}
public static void SetUnityGridEnabled(bool isEnabled)
{
try
{
Type annotationUtility = GetType("UnityEditor.AnnotationUtility");
PropertyInfo pi = annotationUtility.GetProperty("showGrid", BindingFlags.NonPublic | BindingFlags.Static);
pi.SetValue(null, isEnabled, BindingFlags.NonPublic | BindingFlags.Static, null, null, null);
}
catch
{}
}
public static bool GetUnityGridEnabled()
{
try
{
Type annotationUtility = GetType("UnityEditor.AnnotationUtility");
PropertyInfo pi = annotationUtility.GetProperty("showGrid", BindingFlags.NonPublic | BindingFlags.Static);
return (bool) pi.GetValue(null, null);
}
catch
{}
return false;
}
const float EPSILON = .0001f;
public static Vector3 SnapValue(Vector3 val, Vector3 mask, float snapValue)
{
float _x = val.x, _y = val.y, _z = val.z;
return new Vector3(
( Mathf.Abs(mask.x) < EPSILON ? _x : Snap(_x, snapValue) ),
( Mathf.Abs(mask.y) < EPSILON ? _y : Snap(_y, snapValue) ),
( Mathf.Abs(mask.z) < EPSILON ? _z : Snap(_z, snapValue) )
);
}
public static Vector3 SnapToCeil(Vector3 val, Vector3 mask, float snapValue)
{
float _x = val.x, _y = val.y, _z = val.z;
return new Vector3(
( Mathf.Abs(mask.x) < EPSILON ? _x : SnapToCeil(_x, snapValue) ),
( Mathf.Abs(mask.y) < EPSILON ? _y : SnapToCeil(_y, snapValue) ),
( Mathf.Abs(mask.z) < EPSILON ? _z : SnapToCeil(_z, snapValue) )
);
}
public static Vector3 SnapToFloor(Vector3 val, float snapValue)
{
float _x = val.x, _y = val.y, _z = val.z;
return new Vector3(
SnapToFloor(_x, snapValue),
SnapToFloor(_y, snapValue),
SnapToFloor(_z, snapValue)
);
}
public static Vector3 SnapToFloor(Vector3 val, Vector3 mask, float snapValue)
{
float _x = val.x, _y = val.y, _z = val.z;
return new Vector3(
( Mathf.Abs(mask.x) < EPSILON ? _x : SnapToFloor(_x, snapValue) ),
( Mathf.Abs(mask.y) < EPSILON ? _y : SnapToFloor(_y, snapValue) ),
( Mathf.Abs(mask.z) < EPSILON ? _z : SnapToFloor(_z, snapValue) )
);
}
public static float Snap(float val, float round)
{
return round * Mathf.Round(val / round);
}
public static float SnapToFloor(float val, float snapValue)
{
return snapValue * Mathf.Floor(val / snapValue);
}
public static float SnapToCeil(float val, float snapValue)
{
return snapValue * Mathf.Ceil(val / snapValue);
}
public static Vector3 CeilFloor(Vector3 v)
{
v.x = v.x < 0 ? -1 : 1;
v.y = v.y < 0 ? -1 : 1;
v.z = v.z < 0 ? -1 : 1;
return v;
}
abstract class SnapEnabledOverride
{
public abstract bool IsEnabled();
}
class SnapIsEnabledOverride : SnapEnabledOverride
{
bool m_SnapIsEnabled;
public SnapIsEnabledOverride(bool snapIsEnabled)
{
m_SnapIsEnabled = snapIsEnabled;
}
public override bool IsEnabled() { return m_SnapIsEnabled; }
}
class ConditionalSnapOverride : SnapEnabledOverride
{
public System.Func<bool> m_IsEnabledDelegate;
public ConditionalSnapOverride(System.Func<bool> d)
{
m_IsEnabledDelegate = d;
}
public override bool IsEnabled() { return m_IsEnabledDelegate(); }
}
private static Dictionary<Transform, SnapEnabledOverride> m_SnapOverrideCache = new Dictionary<Transform, SnapEnabledOverride>();
private static Dictionary<Type, bool> m_NoSnapAttributeTypeCache = new Dictionary<Type, bool>();
private static Dictionary<Type, MethodInfo> m_ConditionalSnapAttributeCache = new Dictionary<Type, MethodInfo>();
public static void ClearSnapEnabledCache()
{
m_SnapOverrideCache.Clear();
}
public static bool SnapIsEnabled(Transform t)
{
SnapEnabledOverride so;
if(m_SnapOverrideCache.TryGetValue(t, out so))
return so.IsEnabled();
object[] attribs = null;
foreach(Component c in t.GetComponents<MonoBehaviour>())
{
if(c == null)
continue;
Type type = c.GetType();
bool hasNoSnapAttrib;
if(m_NoSnapAttributeTypeCache.TryGetValue(type, out hasNoSnapAttrib))
{
if(hasNoSnapAttrib)
{
m_SnapOverrideCache.Add(t, new SnapIsEnabledOverride(!hasNoSnapAttrib));
return true;
}
}
else
{
attribs = type.GetCustomAttributes(true);
hasNoSnapAttrib = attribs.Any(x => x != null && x.ToString().Contains("ProGridsNoSnap"));
m_NoSnapAttributeTypeCache.Add(type, hasNoSnapAttrib);
if(hasNoSnapAttrib)
{
m_SnapOverrideCache.Add(t, new SnapIsEnabledOverride(!hasNoSnapAttrib));
return true;
}
}
MethodInfo mi;
if(m_ConditionalSnapAttributeCache.TryGetValue(type, out mi))
{
if(mi != null)
{
m_SnapOverrideCache.Add(t, new ConditionalSnapOverride(() => { return (bool) mi.Invoke(c, null); }));
return (bool) mi.Invoke(c, null);
}
}
else
{
if( attribs.Any(x => x != null && x.ToString().Contains("ProGridsConditionalSnap")) )
{
mi = type.GetMethod("IsSnapEnabled", BindingFlags.Instance | BindingFlags.FlattenHierarchy | BindingFlags.NonPublic | BindingFlags.Public);
m_ConditionalSnapAttributeCache.Add(type, mi);
if(mi != null)
{
m_SnapOverrideCache.Add(t, new ConditionalSnapOverride(() => { return (bool) mi.Invoke(c, null); }));
return (bool) mi.Invoke(c, null);
}
}
else
{
m_ConditionalSnapAttributeCache.Add(type, null);
}
}
}
m_SnapOverrideCache.Add(t, new SnapIsEnabledOverride(true));
return true;
}
}
public static class PGExtensions
{
public static bool Contains(this Transform[] t_arr, Transform t)
{
for(int i = 0; i < t_arr.Length; i++)
if(t_arr[i] == t)
return true;
return false;
}
public static float Sum(this Vector3 v)
{
return v[0] + v[1] + v[2];
}
public static bool InFrustum(this Camera cam, Vector3 point)
{
Vector3 p = cam.WorldToViewportPoint(point);
return (p.x >= 0f && p.x <= 1f) &&
(p.y >= 0f && p.y <= 1f) &&
p.z >= 0f;
}
}
}
#endif