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using UnityEngine;
using System;
namespace ProGrids
{
/**
* ProGridsNoSnapAttribute tells ProGrids to skip snapping on this object.
* Note - On Unity versions less than 5.2 this will not take effect until after a script
* reload.
*/
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public class ProGridsNoSnapAttribute : Attribute
{
}
/**
* ProGridsConditionalSnapAttribute tells ProGrids to check `bool IsSnapEnabled()` function on this object.
*/
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public class ProGridsConditionalSnapAttribute : Attribute
{
}
}