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ClairePeta 27ef03ad62 Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
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Cannon_Shooting_Object.prefab Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
Cannon_Shooting_Object.prefab.meta Trap scripts finished - for now - starting testing and will adjust if needed. 5 years ago
Conveyor Belt.prefab Checked with single player for the collision with traps. 5 years ago
Conveyor Belt.prefab.meta Work in Progress - Scripting up Traps 5 years ago
CrushingBoulder.prefab Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
CrushingBoulder.prefab.meta Animal colour hex fix 5 years ago
CubeWithCrystals.prefab last push from class 5 years ago
CubeWithCrystals.prefab.meta Cannon, Water, Crystals and Conveyor all scripted and working with character animation 5 years ago
FloatingOnWater.prefab Checked with single player for the collision with traps. 5 years ago
FloatingOnWater.prefab.meta Animal colour hex fix 5 years ago
InGroundTrap.prefab Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
InGroundTrap.prefab.meta Animal colour hex fix 5 years ago
ShootingCannon.prefab Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
ShootingCannon.prefab.meta Animal colour hex fix 5 years ago