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Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 4 years ago
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Cube_GroundWGrass.prefab Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
Cube_GroundWGrass.prefab.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
Cube_GroundWall.prefab Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called. 4 years ago
Cube_GroundWall.prefab.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
Cube_Water.prefab Fixed cannon so we aren't waiting for it. Started to add hook shot. 4 years ago
Cube_Water.prefab.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
Floor.prefab Updated to take animation time 5 years ago
Floor.prefab.meta Started on Logic Trough UI 5 years ago
Stump.prefab Started on Logic Trough UI 5 years ago
Stump.prefab.meta Started on Logic Trough UI 5 years ago
Water.prefab Started on Logic Trough UI 5 years ago
Water.prefab.meta Started on Logic Trough UI 5 years ago