using UnityEngine;
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public class Billboard : MonoBehaviour
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{
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public Camera referenceCamera;
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void Awake()
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{
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if (!referenceCamera)
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referenceCamera = Camera.main;
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}
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void Update()
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{
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transform.LookAt(transform.position + referenceCamera.transform.rotation * Vector3.forward,
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referenceCamera.transform.rotation * Vector3.up);
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}
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}
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