using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Networking.Client;
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public class CannonShot : MonoBehaviour
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{
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public bool shootingRight;
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public ConnectedClients clientData;
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GameObject player;
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string charname;
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public List<string> Names;
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private void Start()
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{
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Names.Add("Character");
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/*for (int i = 0; i < clientData.AllClients.Count; i++)
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{
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Names.Add(clientData.AllClients[i].characterAnimal + "(Clone)");
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}*/
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}
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void OnTriggerEnter(Collider other)
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{
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foreach (string name in Names)
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{
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Debug.Log(name);
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if (other.gameObject.name == name)
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{
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charname = other.gameObject.name;
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Debug.Log(charname);
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player = GameObject.Find(charname);
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if (shootingRight == true)
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{
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player.GetComponent<Character>().CannonLMove(1.0f);
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}
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else
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{
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player.GetComponent<Character>().CannonLMove(1.0f);
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}
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}
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}
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}
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}
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