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79 lines
2.7 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Networking.Client;
//public class CannonShot : MonoBehaviour
//{
// public bool shootingRight;
// public ConnectedClients clientData;
// GameObject player;
// string charname;
// public List<string> Names;
// Rigidbody rb;
//
// private void Start()
// {
// rb = this.gameObject.GetComponent<Rigidbody>();
// for (int i = 0; i < clientData.AllClients.Count; i++)
// {
// Names.Add(clientData.AllClients[i].characterAnimal + "(Clone)");
// }
// }
//
// IEnumerator PushLeftCoroutine(float time)
// {
// float elapsedTime = 0;
// Vector3 startPosition = transform.position;
// Vector3 endPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z + 1.0f);
// time *= 0.8f;
// yield return new WaitForSeconds(0.05f);
// while (elapsedTime < time)
// {
// transform.position = Vector3.Lerp(startPosition, endPosition, (elapsedTime / time));
// yield return new WaitForEndOfFrame();
// elapsedTime += Time.deltaTime;
// }
// transform.position = endPosition;
// Destroy(gameObject);
// }
// IEnumerator PushRightCoroutine(float time)
// {
// float elapsedTime = 0;
// Vector3 startPosition = transform.position;
// Vector3 endPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z - 1.0f);
// time *= 0.8f;
// yield return new WaitForSeconds(0.05f);
// while (elapsedTime < time)
// {
// transform.position = Vector3.Lerp(startPosition, endPosition, (elapsedTime / time));
// yield return new WaitForEndOfFrame();
// elapsedTime += Time.deltaTime;
// }
// transform.position = endPosition;
// Destroy(gameObject);
// }
//
// void OnTriggerEnter(Collider other)
// {
// foreach (string name in Names)
// {
// if (other.gameObject.name == name)
// {
// rb.velocity = Vector3.zero;
// player = GameObject.Find(charname);
// Rigidbody playerRB = player.GetComponent<Rigidbody>();
// if (shootingRight == true)
// {
// StartCoroutine(PushRightCoroutine(0.5f));
// player.GetComponent<Character>().CannonRMove(0.5f);
// }
// else
// {
// StartCoroutine(PushLeftCoroutine(0.5f));
// player.GetComponent<Character>().CannonLMove(0.5f);
// }
// }
// }
// }
//}