You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
..
Cannon_Shooting_Object.prefab Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
Cannon_Shooting_Object.prefab.meta Trap scripts finished - for now - starting testing and will adjust if needed. 5 years ago
Conveyor Belt with Cube.prefab Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Conveyor Belt with Cube.prefab.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Conveyor Belt.prefab Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Conveyor Belt.prefab.meta Work in Progress - Scripting up Traps 5 years ago
CrushingBoulder.prefab Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
CrushingBoulder.prefab.meta Animal colour hex fix 5 years ago
CubeWithCrystals.prefab last push from class 5 years ago
CubeWithCrystals.prefab.meta Cannon, Water, Crystals and Conveyor all scripted and working with character animation 5 years ago
FloatingOnWater.prefab Checked with single player for the collision with traps. 5 years ago
FloatingOnWater.prefab.meta Animal colour hex fix 5 years ago
InGroundTrap.prefab Fix prefab + script issue for inground trap 5 years ago
InGroundTrap.prefab.meta Animal colour hex fix 5 years ago
ShootingCannon + Block.prefab Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
ShootingCannon + Block.prefab.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
ShootingCannon.prefab Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
ShootingCannon.prefab.meta Animal colour hex fix 5 years ago