using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using System.Net;
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using System.Text;
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using System.IO;
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public class BrowserServer : MonoBehaviour
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{
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[SerializeField]
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private string HTMLPath;
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[SerializeField]
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private int port;
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SimpleHTTPServer server;
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// Start is called before the first frame update
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void Start()
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{
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server = new SimpleHTTPServer(HTMLPath, port);
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}
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private void OnDisable()
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{
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server.Stop();
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}
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private void StartServer()
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{
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if (!HttpListener.IsSupported)
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{
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Debug.LogWarning("Windows XP SP2 or Server 2003 is required to use the HttpListener class.");
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return;
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}
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string responseString = "<html><body><h1>Error Connecting to server</h1></body></html>";
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// Create a listener.
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HttpListener server = new HttpListener();
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// Add the prefixes.
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server.Prefixes.Add("http://*:" + port.ToString() + "/");
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server.Start();
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Debug.Log(" HTML Listening...");
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// while (enabled)
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// {
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HttpListenerContext context = server.GetContext();
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HttpListenerResponse response = context.Response;
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string page = HTMLPath + context.Request.Url.LocalPath;
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Debug.Log("Client asked for: " + context.Request.Url.LocalPath);
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if (page.EndsWith("/"))
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page += "index.html";
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Debug.Log("Client asked for: " + page);
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if (page == string.Empty)
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page = "index.html";
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try
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{
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TextReader tr = new StreamReader(page);
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string msg = tr.ReadToEnd();
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byte[] buffer = Encoding.UTF8.GetBytes(msg);
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response.ContentLength64 = buffer.Length;
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Stream st = response.OutputStream;
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st.Write(buffer, 0, buffer.Length);
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}
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catch (IOException e)
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{
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Debug.LogError(e);
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}
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context.Response.Close();
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//}
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server.Stop();
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Task.Run(() => StartServer());
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}
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private void Respond(HttpListenerContext context)
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{
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string responseString = "<html><body><h1>Error Connecting to server</h1></body></html>";
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try
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{
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responseString = System.IO.File.ReadAllText(HTMLPath);
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Debug.Log(responseString);
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}
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catch (System.IO.IOException e)
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{
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Debug.LogError(e);
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}
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HttpListenerRequest request = context.Request;
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// Obtain a response object.
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HttpListenerResponse response = context.Response;
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// Construct a response.
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byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
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// Get a response stream and write the response to it.
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response.ContentLength64 = buffer.Length;
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System.IO.Stream output = response.OutputStream;
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output.Write(buffer, 0, buffer.Length);
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// You must close the output stream.
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output.Close();
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}
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}
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