using UnityEngine.UI;
|
|
using UnityEngine;
|
|
|
|
public class MainMenuControllerServer : MonoBehaviour
|
|
{
|
|
public GameObject MainMenu;
|
|
public GameObject SettingsMenu;
|
|
public GameObject AboutMenu;
|
|
public GameObject CreditsMenu;
|
|
public Button MusicButton;
|
|
public Button playerMovesButton;
|
|
public AudioSource backgroundMusic;
|
|
|
|
private void Awake()
|
|
{
|
|
MainMenu.SetActive(true);
|
|
SettingsMenu.SetActive(false);
|
|
AboutMenu.SetActive(false);
|
|
CreditsMenu.SetActive(false);
|
|
}
|
|
|
|
public void OnPlayClick()
|
|
{
|
|
UnityEngine.SceneManagement.SceneManager.LoadScene("Lobby");
|
|
}
|
|
public void OnQuitClick()
|
|
{
|
|
Application.Quit();
|
|
}
|
|
|
|
public void OnAboutClick()
|
|
{
|
|
MainMenu.SetActive(false);
|
|
AboutMenu.SetActive(true);
|
|
}
|
|
|
|
public void OnCreditClick()
|
|
{
|
|
MainMenu.SetActive(false);
|
|
CreditsMenu.SetActive(true);
|
|
}
|
|
|
|
public void OnSettingsClick()
|
|
{
|
|
MainMenu.SetActive(false);
|
|
SettingsMenu.SetActive(true);
|
|
}
|
|
|
|
public void OnBackSettingsClick ()
|
|
{
|
|
SettingsMenu.SetActive (false);
|
|
MainMenu.SetActive (true);
|
|
}
|
|
|
|
public void OnBackAboutClick ()
|
|
{
|
|
AboutMenu.SetActive (false);
|
|
MainMenu.SetActive (true);
|
|
}
|
|
|
|
public void OnBackCreditClick ()
|
|
{
|
|
CreditsMenu.SetActive (false);
|
|
MainMenu.SetActive (true);
|
|
}
|
|
|
|
public void OnMusicVolumeClick()
|
|
{
|
|
if (GlobalVariables.musicVolume == true)
|
|
{
|
|
backgroundMusic.Stop();
|
|
MusicButton.GetComponentInChildren<Text>().text = "Music Volume: OFF";
|
|
GlobalVariables.musicVolume = false;
|
|
}
|
|
else
|
|
{
|
|
backgroundMusic.Play();
|
|
MusicButton.GetComponentInChildren<Text>().text = "Music Volume: ON";
|
|
GlobalVariables.musicVolume = true;
|
|
}
|
|
}
|
|
|
|
public void OnDisplayPlayerMoves()
|
|
{
|
|
if (GlobalVariables.playerMoves == true)
|
|
{
|
|
playerMovesButton.GetComponentInChildren<Text>().text = "Display Player Moves: OFF";
|
|
GlobalVariables.playerMoves = false;
|
|
}
|
|
else
|
|
{
|
|
playerMovesButton.GetComponentInChildren<Text>().text = "Display Player Moves: ON";
|
|
GlobalVariables.playerMoves = true;
|
|
}
|
|
}
|
|
}
|