using System.Collections; using System.Collections.Generic; using UnityEngine; public class WheelController : MonoBehaviour { public Vector3 rotateDirection; public float rotateSpeed; public bool isRotating; void Update () { if(isRotating) { //Rotate the selected wheel in the direction //chosen at rotateSpeed Speed //if isRotating is checked in the inspector. transform.Rotate(rotateDirection * rotateSpeed * Time.deltaTime); } } }