using System.Collections; using System.Collections.Generic; using UnityEngine; using Networking.Client; using Networking.Server; public class ConveyorBelt : ActiveBlock { [Header("Conveyor Settings")] [SerializeField] public LogicBlock Action; public override int GetInitative() { return 5; } public override IEnumerator OnEnvironmentTurn(PlayerData[] allPlayers) { if (CurrentPlayer != null) { //Debug.Log("currentPlayer: " + CurrentPlayer); yield return StartCoroutine(Action.Run(CurrentPlayer, 1,true)); } isFinished = true; } }