using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class MainMenuControllerClient : MonoBehaviour { public GameObject SettingsMenu; public GameObject MainMenu; public GameObject HowToPlayMenu; public Button MusicButton; bool musicVolume = true; //On Awake private void Awake () { MainMenu.SetActive (true); SettingsMenu.SetActive (false); HowToPlayMenu.SetActive (false); } //Main Menu Options public void OnPlayClick () { UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen"); } public void OnSettingsClick () { //toggle which menu displays MainMenu.SetActive (false); SettingsMenu.SetActive (true); } public void OnTutorialClick () { MainMenu.SetActive (false); HowToPlayMenu.SetActive (true); } public void OnTutorialContinueClick () { UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne"); } //Settings Menu public void OnBackClick () { //Settings menu SettingsMenu.SetActive (false); MainMenu.SetActive (true); } public void OnMusicVolumeClick () { if (musicVolume == true) { //backgroundMusic.Stop(); MusicButton.GetComponentInChildren ().text = "Music Volume: OFF"; musicVolume = false; } else { //backgroundMusic.Play(); MusicButton.GetComponentInChildren ().text = "Music Volume: ON"; musicVolume = true; } } }