using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActiveBlock : Block { #region Class Functions /// /// Is called after all players have taken one move /// /// Should be implemented by a derived class /// public virtual void OnEnvironmentTurn(PlayerData[] allPlayers) { } /// /// Called after all players have finished all their moves /// /// Should be implemented by a derived class /// public virtual void OnRoundEnd(PlayerData[] allPlayers) { } #endregion Class Functions }