using System.Collections; using System.Collections.Generic; using UnityEngine; public class levelInfoDisplay : MonoBehaviour { public GameObject infoDisplay; IEnumerator displayforSeconds(float time) { infoDisplay.SetActive(true); yield return new WaitForSeconds(time); infoDisplay.SetActive(false); } // Start is called before the first frame update public void StartCoroutine() { StartCoroutine(displayforSeconds(5.0f)); } }