using Networking.Server; using System.Collections; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; public class winnerscene : MonoBehaviour { public ClientList clientDataList; public ServerObject serverObj; public GameObject winname; public Transform characterPosition; private void Awake() { GameObject prefab = Resources.Load(GlobalVariables.winneranimal); GameObject character = Instantiate(prefab, characterPosition); character.transform.rotation = Quaternion.Euler(0, 152.775f, 0); winname.GetComponent().text = GlobalVariables.winnername; StartCoroutine(displayforSeconds()); } IEnumerator displayforSeconds() { clientDataList.server.DisconnectAllConnections(); yield return new WaitForSeconds(10.0f); serverObj.ServerClose(); SceneManager.LoadScene("MainMenu Server"); } }