using System.Collections; using UnityEngine; public class ConveyorBelt : ActiveBlock { [Header("Conveyor Settings")] [SerializeField] public LogicBlock Action; public override int GetInitative() { return 5; } public override IEnumerator OnEnvironmentTurn(PlayerData[] allPlayers) { if (CurrentPlayer != null) { yield return StartCoroutine(Action.Run(CurrentPlayer, 1,true)); } isFinished = true; } }