using UnityEngine; public class MainMenuControllerClient : MonoBehaviour { public GameObject MainMenu; public GameObject HowToPlayMenu; public GameObject HowToPlayMenu_inventory; private void Awake () { MainMenu.SetActive (true); HowToPlayMenu.SetActive(false); HowToPlayMenu_inventory.SetActive(false); } public void OnPlayClick () { UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen"); } public void OnHowToPlayClick () { MainMenu.SetActive (false); HowToPlayMenu.SetActive (true); } public void OnContinueClick() { HowToPlayMenu.SetActive(false); HowToPlayMenu_inventory.SetActive(true); } public void OnBacktomainmenuClick() { HowToPlayMenu.SetActive(false); HowToPlayMenu_inventory.SetActive(false); MainMenu.SetActive(true); } }