using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LogicCollectable_Multiplayer : Collectable
{
	[SerializeField]
	public Inventory.Data Collectable;

	public override void OnCollect (Character character)
	{
        character.Inventory.Add(Collectable);

		Destroy (gameObject);

        //send the message to the mobile of what block it picked up
	}


}