using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Debug class for controlling a character with keyboard input /// public class KeyboardInput : MonoBehaviour { #region Inspector Fields [SerializeField] [Tooltip("Character to move")] private Character character; public float characterSpeed; #endregion Unity Functions #region Unity Functions // Update is called once per frame void Update() { if (character == null) return; if (Input.GetKeyDown(KeyCode.LeftArrow)) { character.Rotate(Direction.Left, characterSpeed); } if (Input.GetKeyDown(KeyCode.RightArrow)) { character.Rotate(Direction.Right, characterSpeed); } if (Input.GetKeyDown(KeyCode.UpArrow)) { character.Move(Direction.Forward, characterSpeed); } if (Input.GetKeyDown(KeyCode.Space)) { character.Jump(Direction.Forward); } } //if character is empty check on object for it private void OnValidate() { if (character == null) character = GetComponent(); } #endregion Unity Functions }