#define PRO using UnityEngine; using System.Collections; namespace ProGrids { public static class pg_Constant { public const string ProGridsIsEnabled = "pgProGridsIsEnabled"; public const string ProGridsIsExtended = "pgProGridsIsExtended"; public const string ProGridsUpgradeURL = "http://u3d.as/content/six-by-seven-studio/pro-grids/3ov"; public const string SnapValue = "pgSnapValue"; public const string SnapMultiplier = "pgSnapMultiplier"; public const string SnapEnabled = "pgSnapEnabled"; public const string UseAxisConstraints = "pgUseAxisConstraints"; public const string LastOrthoToggledRotation = "pgLastOrthoToggledRotation"; public const string BracketIncreaseValue = "pgBracketIncreaseValue"; public const string GridUnit = "pg_GridUnit"; public const string LockGrid = "pg_LockGrid"; public const string LockedGridPivot = "pg_LockedGridPivot"; public const string PGVersion = "pg_Version"; public const string GridAxis = "pg_GridAxis"; public const string PerspGrid = "pg_PerspGrid"; public const string SnapScale = "pg_SnapOnScale"; public const string PredictiveGrid = "pg_PredictiveGrid"; public const string SnapAsGroup = "pg_SnapAsGroup"; public const string MajorLineIncrement = "pg_MajorLineIncrement"; public const string SyncUnitySnap = "pg_SyncUnitySnap"; public const float METER = 1f; #if PRO public const float CENTIMETER = .01f; public const float MILLIMETER = .001f; public const float INCH = 0.0253999862840074f; public const float FOOT = 0.3048f; public const float YARD = 1.09361f; public const float PARSEC = 5f; #endif } }