using System.Collections; using System.Collections.Generic; using UnityEngine; public class LocalUIManager : PlayerUIManager { public BlockInput characterInput; protected override void Awake() { base.Awake(); TrayUI.SetBlockReader(characterInput.blockReader); } public override void OnClick_Play() { OnClick_Hide(); characterInput.blockReader.LogicChain = TrayUI.reader.LogicChain; characterInput.ReadAll(); } }